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using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{

    Vector3[] T = new Vector3[4];
    // Use this for initialization
    void Start()
    {
        T[0] = new Vector3(30f, -6.161964e-17f, 29f);
        T[1] = new Vector3(-30f, -6.161964e-17f, 29f);
        T[2] = new Vector3(-30f, -6.161964e-17f, -30f);
        T[3] = new Vector3(30f, -6.161964e-17f, -30f);

    }
    int aa = 0;

    // Update is called once per frame
    void Update()
    {
        transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
        if (transform.position == T[aa])
            aa = (aa + 1) % 4;


    }
}

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