using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
Vector3[] T = new Vector3[4];
//Use this for initialization
void Start()
{
T[0] = new Vector3(111.01f, 0, 215.14f);
T[1] = new Vector3(111.01f, 0, 239.55f);
T[2] = new Vector3(95.94f, 0, 239.55f);
T[3] = new Vector3(95.94f, 0, 215.14f);
}
int aa = 0;
//Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;
if (Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, 20 * Time.deltaTime);
// Rotate the object around its local X axis at 1 degree per second
transform.Rotate(10 * Vector3.right * Time.deltaTime);
// ...also rotate around the World's Y axis
transform.Rotate(Vector3.up * Time.deltaTime, Space.World);
}
}