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using UnityEngine;
using System.Collections;


public class ExampleClass : MonoBehaviour
{
    Vector3[] T = new Vector3[4];
    //Use this for initialization
    void Start()
    {
        T[0] = new Vector3(111.01f, 0, 215.14f);
        T[1] = new Vector3(111.01f, 0, 239.55f);
        T[2] = new Vector3(95.94f, 0, 239.55f);
        T[3] = new Vector3(95.94f, 0, 215.14f);
    }
    int aa = 0;
    //Update is called once per frame
    void Update()
    {
        transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
        if (transform.position == T[aa])
            aa = (aa + 1) % 4;
        if (Input.GetKey(KeyCode.LeftArrow))
            transform.Rotate(Vector3.up, 20 * Time.deltaTime);

        // Rotate the object around its local X axis at 1 degree per second
        transform.Rotate(10 * Vector3.right * Time.deltaTime);

        // ...also rotate around the World's Y axis
        transform.Rotate(Vector3.up * Time.deltaTime, Space.World);

    }
}
 

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