using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
Text mytxt6;
Text mytxt7;
Text mytxt8;
Text mytxt9;
Text mytxt10;
Text mytxt11;
Text mytxt12;
Text mytxt13;
Text mytxt14;
Text mytxt15;
Text mytxt16;
Text mytxt17;
Text mytxt18;
Text mytxt19;
Text mytxt20;
Text mytxt21;
int mymoney1=100;
int mymoney2=100;
int mymoney3=100;
int mymoney4=100;
int mymoney5=100;
int mymoney6=100;
int mymoney7=100;
int mymoney8=100;
int mymoney9=100;
int mymoney10=100;
int mymoney11=100;
// Use this for initialization
void Start () {
mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text>();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text>();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text>();
mytxt4 = GameObject.Find("Canvas/Panel/Text4").GetComponent<Text>();
mytxt5 = GameObject.Find("Canvas/Panel/Text5").GetComponent<Text>();
mytxt6 = GameObject.Find("Canvas/Panel/Text6").GetComponent<Text>();
mytxt7 = GameObject.Find("Canvas/Panel/Text7").GetComponent<Text>();
mytxt8 = GameObject.Find("Canvas/Panel/Text8").GetComponent<Text>();
mytxt9 = GameObject.Find("Canvas/Panel/Text9").GetComponent<Text>();
mytxt10 = GameObject.Find("Canvas/Panel/Text10").GetComponent<Text>();
mytxt11 = GameObject.Find("Canvas/Panel/Text11").GetComponent<Text>();
mytxt12 = GameObject.Find("Canvas/Panel/Text12").GetComponent<Text>();
mytxt13 = GameObject.Find("Canvas/Panel/Text13").GetComponent<Text>();
mytxt14 = GameObject.Find("Canvas/Panel/Text14").GetComponent<Text>();
mytxt15 = GameObject.Find("Canvas/Panel/Text15").GetComponent<Text>();
mytxt16 = GameObject.Find("Canvas/Panel/Text16").GetComponent<Text>();
mytxt17 = GameObject.Find("Canvas/Panel/Text17").GetComponent<Text>();
mytxt18 = GameObject.Find("Canvas/Panel/Text18").GetComponent<Text>();
mytxt19 = GameObject.Find("Canvas/Panel/Text19").GetComponent<Text>();
mytxt20 = GameObject.Find("Canvas/Panel/Text20").GetComponent<Text>();
mytxt21 = GameObject.Find("Canvas/Panel/Text21").GetComponent<Text>();
mytxt1.text = mymoney1.ToString();
mytxt3.text = mymoney2.ToString();
mytxt5.text = mymoney3.ToString();
mytxt7.text = mymoney4.ToString();
mytxt9.text = mymoney5.ToString();
mytxt11.text = mymoney6.ToString();
mytxt13.text = mymoney7.ToString();
mytxt15.text = mymoney8.ToString();
mytxt17.text = mymoney9.ToString();
mytxt19.text = mymoney10.ToString();
mytxt21.text = mymoney11.ToString();
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
int num=0,num1=0,num2=0,num3=0,num4=0,num5=0,num6=0,num7=0,num8=0,num9=0,num10=0;
num=Random.Range(0,2);
num1=Random.Range(0,2);
num2=Random.Range(0,2);
num3=Random.Range(0,2);
num4=Random.Range(0,2);
num5=Random.Range(0,2);
num6=Random.Range(0,2);
num7=Random.Range(0,2);
num8=Random.Range(0,2);
num9=Random.Range(0,2);
num10=Random.Range(0,2);
if (num == 1) {
num1 = 0;
num2 = 0;
num3 = 0;
num4 = 0;
num5 = 0;
num6 = 0;
num7 = 0;
num8 = 0;
num9 = 0;
num10 = 0;
mymoney1 = mymoney1 + 11;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney4 + 0;
mymoney5 = mymoney5 + 0;
mymoney6 = mymoney6 + 0;
mymoney7 = mymoney7 + 0;
mymoney8 = mymoney8 + 0;
mymoney9 = mymoney9 + 0;
mymoney10 = mymoney10 + 0;
mymoney11 = mymoney11 + 0;
} else if (num1 == 1)
{
num = 0;
num2 = 0;
num3 = 0;
num4 = 0;
num5 = 0;
num6 = 0;
num7 = 0;
num8 = 0;
num9 = 0;
num10 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 11;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney4 + 0;
mymoney5 = mymoney5 + 0;
mymoney6 = mymoney6 + 0;
mymoney7 = mymoney7 + 0;
mymoney8 = mymoney8 + 0;
mymoney9 = mymoney9 + 0;
mymoney10 = mymoney10 + 0;
mymoney11 = mymoney11 + 0;
}
else if (num2 == 1) {
num = 0;
num1 = 0;
num3 = 0;
num4 = 0;
num5 = 0;
num6 = 0;
num7 = 0;
num8 = 0;
num9 = 0;
num10 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 11;
mymoney4 = mymoney4 + 0;
mymoney5 = mymoney5 + 0;
mymoney6 = mymoney6 + 0;
mymoney7 = mymoney7 + 0;
mymoney8 = mymoney8 + 0;
mymoney9 = mymoney9 + 0;
mymoney10 = mymoney10 + 0;
mymoney11 = mymoney11 + 0;
}
else if (num3 == 1)
{
num = 0;
num1 = 0;
num2 = 0;
num4 = 0;
num5 = 0;
num6 = 0;
num7 = 0;
num8 = 0;
num9 = 0;
num10 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney4 + 11;
mymoney5 = mymoney5 + 0;
mymoney6 = mymoney6 + 0;
mymoney7 = mymoney7 + 0;
mymoney8 = mymoney8 + 0;
mymoney9 = mymoney9 + 0;
mymoney10 = mymoney10 + 0;
mymoney11 = mymoney11 + 0;
}
else if (num4 == 1)
{
num = 0;
num1 = 0;
num2 = 0;
num3 = 0;
num5 = 0;
num6 = 0;
num7 = 0;
num8 = 0;
num9 = 0;
num10 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney4 + 0;
mymoney5 = mymoney5 + 11;
mymoney6 = mymoney6 + 0;
mymoney7 = mymoney7 + 0;
mymoney8 = mymoney8 + 0;
mymoney9 = mymoney9 + 0;
mymoney10 = mymoney10 + 0;
mymoney11 = mymoney11 + 0;
}
else if (num5 == 1)
{
num = 0;
num1 = 0;
num2 = 0;
num3 = 0;
num4 = 0;
num6 = 0;
num7 = 0;
num8 = 0;
num9 = 0;
num10 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney4 + 0;
mymoney5 = mymoney5 + 0;
mymoney6 = mymoney6 + 11;
mymoney7 = mymoney7 + 0;
mymoney8 = mymoney8 + 0;
mymoney9 = mymoney9 + 0;
mymoney10 = mymoney10 + 0;
mymoney11 = mymoney11 + 0;
}
else if (num6 == 1)
{
num = 0;
num1 = 0;
num2 = 0;
num3 = 0;
num4 = 0;
num5 = 0;
num7 = 0;
num8 = 0;
num9 = 0;
num10 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney4 + 0;
mymoney5 = mymoney5 + 0;
mymoney6 = mymoney6 + 0;
mymoney7 = mymoney7 + 11;
mymoney8 = mymoney8 + 0;
mymoney9 = mymoney9 + 0;
mymoney10 = mymoney10 + 0;
mymoney11 = mymoney11 + 0;
}
else if (num7 == 1)
{
num = 0;
num1 = 0;
num2 = 0;
num3 = 0;
num4 = 0;
num5 = 0;
num6 = 0;
num8 = 0;
num9 = 0;
num10 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney4 + 0;
mymoney5 = mymoney5 + 0;
mymoney6 = mymoney6 + 0;
mymoney7 = mymoney7 + 0;
mymoney8 = mymoney8 + 11;
mymoney9 = mymoney9 + 0;
mymoney10 = mymoney10 + 0;
mymoney11 = mymoney11 + 0;
}
else if (num8 == 1)
{
num = 0;
num1 = 0;
num2 = 0;
num3 = 0;
num4 = 0;
num5 = 0;
num6 = 0;
num7 = 0;
num9 = 0;
num10 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney4 + 0;
mymoney5 = mymoney5 + 0;
mymoney6 = mymoney6 + 0;
mymoney7 = mymoney7 + 0;
mymoney8 = mymoney8 + 0;
mymoney9 = mymoney9 + 11;
mymoney10 = mymoney10 + 0;
mymoney11 = mymoney11 + 0;
}
else if (num9 == 1)
{
num = 0;
num1 = 0;
num2 = 0;
num3 = 0;
num4 = 0;
num5 = 0;
num6 = 0;
num7 = 0;
num8 = 0;
num10 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney4 + 0;
mymoney5 = mymoney5 + 0;
mymoney6 = mymoney6 + 0;
mymoney7 = mymoney7 + 0;
mymoney8 = mymoney8 + 0;
mymoney9 = mymoney9 + 0;
mymoney10 = mymoney10 + 11;
mymoney11 = mymoney11 + 0;
}
else if (num10 == 1)
{
num = 0;
num1 = 0;
num2 = 0;
num3 = 0;
num4 = 0;
num5 = 0;
num6 = 0;
num7 = 0;
num8 = 0;
num9 = 0;
mymoney1 = mymoney1 + 0;
mymoney2 = mymoney2 + 0;
mymoney3 = mymoney3 + 0;
mymoney4 = mymoney4 + 0;
mymoney5 = mymoney5 + 0;
mymoney6 = mymoney6 + 0;
mymoney7 = mymoney7 + 0;
mymoney8 = mymoney8 + 0;
mymoney9 = mymoney9 + 0;
mymoney10 = mymoney10 + 0;
mymoney11 = mymoney11 + 11;
}
mytxt.text = num.ToString ();
mytxt2.text = num1.ToString ();
mytxt4.text = num2.ToString ();
mytxt6.text = num3.ToString ();
mytxt8.text = num4.ToString ();
mytxt10.text = num5.ToString ();
mytxt12.text = num6.ToString ();
mytxt14.text = num7.ToString ();
mytxt16.text = num8.ToString ();
mytxt18.text = num9.ToString ();
mytxt20.text = num10.ToString ();
mytxt1.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text =mymoney3.ToString ();
mytxt7.text =mymoney4.ToString ();
mytxt9.text =mymoney5.ToString ();
mytxt11.text =mymoney6.ToString ();
mytxt13.text =mymoney7.ToString ();
mytxt15.text =mymoney8.ToString ();
mytxt17.text =mymoney9.ToString ();
mytxt19.text =mymoney10.ToString ();
mytxt21.text =mymoney11.ToString ();
//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}
public void myfun1()
{
mymoney1 = mymoney1 - 1;
mytxt1.text = mymoney1.ToString ();
}
public void myfun2()
{
mymoney2 = mymoney2 - 1;
mytxt3.text = mymoney2.ToString ();
}
public void myfun3()
{
mymoney3 = mymoney3 - 1;
mytxt5.text = mymoney3.ToString ();
}
public void myfun4()
{
mymoney4 = mymoney4 - 1;
mytxt7.text = mymoney4.ToString ();
}
public void myfun5()
{
mymoney5 = mymoney5 - 1;
mytxt9.text = mymoney5.ToString ();
}
public void myfun6()
{
mymoney6 = mymoney6 - 1;
mytxt11.text = mymoney6.ToString ();
}
public void myfun7()
{
mymoney7 = mymoney7 - 1;
mytxt13.text = mymoney7.ToString ();
}
public void myfun8()
{
mymoney8 = mymoney8 - 1;
mytxt15.text = mymoney8.ToString ();
}
public void myfun9()
{
mymoney9 = mymoney9 - 1;
mytxt17.text = mymoney9.ToString ();
}
public void myfun10()
{
mymoney10 = mymoney10 - 1;
mytxt19.text = mymoney10.ToString ();
}
public void myfun11()
{
mymoney11 = mymoney11 - 1;
mytxt21.text = mymoney11.ToString ();
}
}
- Dec 23 Fri 2016 15:30
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