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開始與停止

按鈕一:

using UnityEngine;

using System.Collections;

using UnityEngine.UI;

public class NewBehaviourScript : MonoBehaviour {

        // Use this for initialization

        void Start () {
        
            }

        // Update is called once per frame

    void Update () {

        Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();

        //mytxt.text =Random.Range(1,4).ToString();

        mytxt.text =Time.time.ToString();

        //float translation = Time.deltaTime * 10;

    }

    public void myfun()

    {
        
    }
}   

按鈕二:

using UnityEngine;

using System.Collections;

using UnityEngine.UI;
using System;

public class NewBehaviourScript1 : MonoBehaviour {

    // Use this for initialization

    void Start () {


    }

    // Update is called once per frame

    void Update () {


        Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();

        //mytxt.text =Random.Range(1,4).ToString();

        mytxt.text =Time.time.ToString();


        //float translation = Time.deltaTime * 10;

    }

    public void myfun()

    {
        Time.timeScale = 0;
    }
}  

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