開始與停止
按鈕一:
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
//mytxt.text =Random.Range(1,4).ToString();
mytxt.text =Time.time.ToString();
//float translation = Time.deltaTime * 10;
}
public void myfun()
{
}
}
按鈕二:
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class NewBehaviourScript1 : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text>();
//mytxt.text =Random.Range(1,4).ToString();
mytxt.text =Time.time.ToString();
//float translation = Time.deltaTime * 10;
}
public void myfun()
{
Time.timeScale = 0;
}
}